Chi tiết
- Xcode 10.2.1 (10E1001), Swift 5
Giải pháp 1
guard let image = UIImage(named: "img") else { return }
let jpegData = image.jpegData(compressionQuality: 1.0)
let pngData = image.pngData()
Giải pháp 2.1
extension UIImage {
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
}
Sử dụng giải pháp 2.1
// about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
let options: NSDictionary = [
kCGImagePropertyOrientation: 6,
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: 0.5
]
// https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
guard let data = image.toData(options: options, type: kUTTypeJPEG) else { return }
let size = CGFloat(data.count)/1000.0/1024.0
print("\(size) mb")
Giải pháp 2.2
extension UIImage {
func toJpegData (compressionQuality: CGFloat, hasAlpha: Bool = true, orientation: Int = 6) -> Data? {
guard cgImage != nil else { return nil }
let options: NSDictionary = [
kCGImagePropertyOrientation: orientation,
kCGImagePropertyHasAlpha: hasAlpha,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
return toData(options: options, type: .jpeg)
}
func toData (options: NSDictionary, type: ImageType) -> Data? {
guard cgImage != nil else { return nil }
return toData(options: options, type: type.value)
}
// about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
// https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
enum ImageType {
case image // abstract image data
case jpeg // JPEG image
case jpeg2000 // JPEG-2000 image
case tiff // TIFF image
case pict // Quickdraw PICT format
case gif // GIF image
case png // PNG image
case quickTimeImage // QuickTime image format (OSType 'qtif')
case appleICNS // Apple icon data
case bmp // Windows bitmap
case ico // Windows icon data
case rawImage // base type for raw image data (.raw)
case scalableVectorGraphics // SVG image
case livePhoto // Live Photo
var value: CFString {
switch self {
case .image: return kUTTypeImage
case .jpeg: return kUTTypeJPEG
case .jpeg2000: return kUTTypeJPEG2000
case .tiff: return kUTTypeTIFF
case .pict: return kUTTypePICT
case .gif: return kUTTypeGIF
case .png: return kUTTypePNG
case .quickTimeImage: return kUTTypeQuickTimeImage
case .appleICNS: return kUTTypeAppleICNS
case .bmp: return kUTTypeBMP
case .ico: return kUTTypeICO
case .rawImage: return kUTTypeRawImage
case .scalableVectorGraphics: return kUTTypeScalableVectorGraphics
case .livePhoto: return kUTTypeLivePhoto
}
}
}
}
Sử dụng giải pháp 2.2
let compressionQuality: CGFloat = 0.4
guard let data = image.toJpegData(compressionQuality: compressionQuality) else { return }
printSize(of: data)
let options: NSDictionary = [
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
guard let data2 = image.toData(options: options, type: .png) else { return }
printSize(of: data2)
Các vấn đề
Hình ảnh đại diện sẽ mất rất nhiều tài nguyên cpu và bộ nhớ. Vì vậy, trong trường hợp này tốt hơn là tuân theo một số quy tắc:
- không chạy jpegData (compressionQuality :) trên hàng đợi chính
- chỉ chạy đồng thời một jpegData (compressionQuality :)
Sai lầm:
for i in 0...50 {
DispatchQueue.global(qos: .utility).async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}
Đúng:
let serialQueue = DispatchQueue(label: "queue", qos: .utility, attributes: [], autoreleaseFrequency: .workItem, target: nil)
for i in 0...50 {
serialQueue.async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}
Liên kết
let imagePt = UIImage(data: caminhodaImagem)
đủ sao?