Câu trả lời:
Vì câu trả lời được chấp nhận cũ đã bị xóa (Đó là một liên kết đến kết quả tìm kiếm bằng mã Google không còn tồn tại), tôi nghĩ rằng tôi có thể trả lời câu hỏi này để tham khảo trong tương lai:
public static DateTime GetNetworkTime()
{
//default Windows time server
const string ntpServer = "time.windows.com";
// NTP message size - 16 bytes of the digest (RFC 2030)
var ntpData = new byte[48];
//Setting the Leap Indicator, Version Number and Mode values
ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode)
var addresses = Dns.GetHostEntry(ntpServer).AddressList;
//The UDP port number assigned to NTP is 123
var ipEndPoint = new IPEndPoint(addresses[0], 123);
//NTP uses UDP
using(var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
socket.Connect(ipEndPoint);
//Stops code hang if NTP is blocked
socket.ReceiveTimeout = 3000;
socket.Send(ntpData);
socket.Receive(ntpData);
socket.Close();
}
//Offset to get to the "Transmit Timestamp" field (time at which the reply
//departed the server for the client, in 64-bit timestamp format."
const byte serverReplyTime = 40;
//Get the seconds part
ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime);
//Get the seconds fraction
ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4);
//Convert From big-endian to little-endian
intPart = SwapEndianness(intPart);
fractPart = SwapEndianness(fractPart);
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
//**UTC** time
var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
return networkDateTime.ToLocalTime();
}
// stackoverflow.com/a/3294698/162671
static uint SwapEndianness(ulong x)
{
return (uint) (((x & 0x000000ff) << 24) +
((x & 0x0000ff00) << 8) +
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24));
}
Lưu ý: Bạn sẽ phải thêm các không gian tên sau
using System.Net;
using System.Net.Sockets;
socket.Receive(ntpData);
) nó sẽ ném ngoại lệ: An existing connection was forcibly closed by the remote host
. Nhưng tất cả đều tốt Nếu tôi sử dụng dòng lệnh net time
để có thời gian.
Đây là phiên bản được tối ưu hóa của hàm giúp loại bỏ sự phụ thuộc vào hàm BitConverter và làm cho nó tương thích với NETMF (.NET Micro Framework)
public static DateTime GetNetworkTime()
{
const string ntpServer = "pool.ntp.org";
var ntpData = new byte[48];
ntpData[0] = 0x1B; //LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)
var addresses = Dns.GetHostEntry(ntpServer).AddressList;
var ipEndPoint = new IPEndPoint(addresses[0], 123);
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
socket.Connect(ipEndPoint);
socket.Send(ntpData);
socket.Receive(ntpData);
socket.Close();
ulong intPart = (ulong)ntpData[40] << 24 | (ulong)ntpData[41] << 16 | (ulong)ntpData[42] << 8 | (ulong)ntpData[43];
ulong fractPart = (ulong)ntpData[44] << 24 | (ulong)ntpData[45] << 16 | (ulong)ntpData[46] << 8 | (ulong)ntpData[47];
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
var networkDateTime = (new DateTime(1900, 1, 1)).AddMilliseconds((long)milliseconds);
return networkDateTime;
}
socket.ReceiveTimeout = 3000;
... điều này ngăn nó bị treo nếu có sự cố mạng. Giá trị tính bằng mili giây.
Bộ công cụ .NET Micro Framework được tìm thấy trong CodePlex có NTPClient
. Tôi chưa bao giờ sử dụng nó bản thân mình nhưng nó có vẻ tốt.
Cũng có một ví dụ khác nằm ở đây .
Tôi biết chủ đề này khá cũ, nhưng những công cụ như vậy luôn tiện dụng. Tôi đã sử dụng các tài nguyên ở trên và tạo một phiên bản NtpClient cho phép không đồng bộ để có được thời gian chính xác, thay vì dựa trên sự kiện.
/// <summary>
/// Represents a client which can obtain accurate time via NTP protocol.
/// </summary>
public class NtpClient
{
private readonly TaskCompletionSource<DateTime> _resultCompletionSource;
/// <summary>
/// Creates a new instance of <see cref="NtpClient"/> class.
/// </summary>
public NtpClient()
{
_resultCompletionSource = new TaskCompletionSource<DateTime>();
}
/// <summary>
/// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
/// </summary>
/// <returns>Network accurate <see cref="DateTime"/> value.</returns>
public async Task<DateTime> GetNetworkTimeAsync()
{
return await GetNetworkTimeAsync(TimeSpan.FromSeconds(45));
}
/// <summary>
/// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
/// </summary>
/// <param name="timeoutMs">Operation timeout in milliseconds.</param>
/// <returns>Network accurate <see cref="DateTime"/> value.</returns>
public async Task<DateTime> GetNetworkTimeAsync(int timeoutMs)
{
return await GetNetworkTimeAsync(TimeSpan.FromMilliseconds(timeoutMs));
}
/// <summary>
/// Gets accurate time using the NTP protocol with default timeout of 45 seconds.
/// </summary>
/// <param name="timeout">Operation timeout.</param>
/// <returns>Network accurate <see cref="DateTime"/> value.</returns>
public async Task<DateTime> GetNetworkTimeAsync(TimeSpan timeout)
{
using (var socket = new DatagramSocket())
using (var ct = new CancellationTokenSource(timeout))
{
ct.Token.Register(() => _resultCompletionSource.TrySetCanceled());
socket.MessageReceived += OnSocketMessageReceived;
//The UDP port number assigned to NTP is 123
await socket.ConnectAsync(new HostName("pool.ntp.org"), "123");
using (var writer = new DataWriter(socket.OutputStream))
{
// NTP message size is 16 bytes of the digest (RFC 2030)
var ntpBuffer = new byte[48];
// Setting the Leap Indicator,
// Version Number and Mode values
// LI = 0 (no warning)
// VN = 3 (IPv4 only)
// Mode = 3 (Client Mode)
ntpBuffer[0] = 0x1B;
writer.WriteBytes(ntpBuffer);
await writer.StoreAsync();
var result = await _resultCompletionSource.Task;
return result;
}
}
}
private void OnSocketMessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args)
{
try
{
using (var reader = args.GetDataReader())
{
byte[] response = new byte[48];
reader.ReadBytes(response);
_resultCompletionSource.TrySetResult(ParseNetworkTime(response));
}
}
catch (Exception ex)
{
_resultCompletionSource.TrySetException(ex);
}
}
private static DateTime ParseNetworkTime(byte[] rawData)
{
//Offset to get to the "Transmit Timestamp" field (time at which the reply
//departed the server for the client, in 64-bit timestamp format."
const byte serverReplyTime = 40;
//Get the seconds part
ulong intPart = BitConverter.ToUInt32(rawData, serverReplyTime);
//Get the seconds fraction
ulong fractPart = BitConverter.ToUInt32(rawData, serverReplyTime + 4);
//Convert From big-endian to little-endian
intPart = SwapEndianness(intPart);
fractPart = SwapEndianness(fractPart);
var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
//**UTC** time
DateTime networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds);
return networkDateTime;
}
// stackoverflow.com/a/3294698/162671
private static uint SwapEndianness(ulong x)
{
return (uint)(((x & 0x000000ff) << 24) +
((x & 0x0000ff00) << 8) +
((x & 0x00ff0000) >> 8) +
((x & 0xff000000) >> 24));
}
}
Sử dụng:
var ntp = new NtpClient();
var accurateTime = await ntp.GetNetworkTimeAsync(TimeSpan.FromSeconds(10));
Một phiên bản được sửa đổi để bù thời gian mạng và tính toán bằng DateTime-Ticks (chính xác hơn mili giây)
public static DateTime GetNetworkTime()
{
const string NtpServer = "pool.ntp.org";
const int DaysTo1900 = 1900 * 365 + 95; // 95 = offset for leap-years etc.
const long TicksPerSecond = 10000000L;
const long TicksPerDay = 24 * 60 * 60 * TicksPerSecond;
const long TicksTo1900 = DaysTo1900 * TicksPerDay;
var ntpData = new byte[48];
ntpData[0] = 0x1B; // LeapIndicator = 0 (no warning), VersionNum = 3 (IPv4 only), Mode = 3 (Client Mode)
var addresses = Dns.GetHostEntry(NtpServer).AddressList;
var ipEndPoint = new IPEndPoint(addresses[0], 123);
long pingDuration = Stopwatch.GetTimestamp(); // temp access (JIT-Compiler need some time at first call)
using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
{
socket.Connect(ipEndPoint);
socket.ReceiveTimeout = 5000;
socket.Send(ntpData);
pingDuration = Stopwatch.GetTimestamp(); // after Send-Method to reduce WinSocket API-Call time
socket.Receive(ntpData);
pingDuration = Stopwatch.GetTimestamp() - pingDuration;
}
long pingTicks = pingDuration * TicksPerSecond / Stopwatch.Frequency;
// optional: display response-time
// Console.WriteLine("{0:N2} ms", new TimeSpan(pingTicks).TotalMilliseconds);
long intPart = (long)ntpData[40] << 24 | (long)ntpData[41] << 16 | (long)ntpData[42] << 8 | ntpData[43];
long fractPart = (long)ntpData[44] << 24 | (long)ntpData[45] << 16 | (long)ntpData[46] << 8 | ntpData[47];
long netTicks = intPart * TicksPerSecond + (fractPart * TicksPerSecond >> 32);
var networkDateTime = new DateTime(TicksTo1900 + netTicks + pingTicks / 2);
return networkDateTime.ToLocalTime(); // without ToLocalTime() = faster
}
http://www.codeproject.com/Articles/237501/Windows-Phone-NTP-Client sẽ hoạt động tốt cho Windows Phone.
Thêm mã liên quan
/// <summary>
/// Class for acquiring time via Ntp. Useful for applications in which correct world time must be used and the
/// clock on the device isn't "trusted."
/// </summary>
public class NtpClient
{
/// <summary>
/// Contains the time returned from the Ntp request
/// </summary>
public class TimeReceivedEventArgs : EventArgs
{
public DateTime CurrentTime { get; internal set; }
}
/// <summary>
/// Subscribe to this event to receive the time acquired by the NTP requests
/// </summary>
public event EventHandler<TimeReceivedEventArgs> TimeReceived;
protected void OnTimeReceived(DateTime time)
{
if (TimeReceived != null)
{
TimeReceived(this, new TimeReceivedEventArgs() { CurrentTime = time });
}
}
/// <summary>
/// Not reallu used. I put this here so that I had a list of other NTP servers that could be used. I'll integrate this
/// information later and will provide method to allow some one to choose an NTP server.
/// </summary>
public string[] NtpServerList = new string[]
{
"pool.ntp.org ",
"asia.pool.ntp.org",
"europe.pool.ntp.org",
"north-america.pool.ntp.org",
"oceania.pool.ntp.org",
"south-america.pool.ntp.org",
"time-a.nist.gov"
};
string _serverName;
private Socket _socket;
/// <summary>
/// Constructor allowing an NTP server to be specified
/// </summary>
/// <param name="serverName">the name of the NTP server to be used</param>
public NtpClient(string serverName)
{
_serverName = serverName;
}
/// <summary>
///
/// </summary>
public NtpClient()
: this("time-a.nist.gov")
{ }
/// <summary>
/// Begins the network communication required to retrieve the time from the NTP server
/// </summary>
public void RequestTime()
{
byte[] buffer = new byte[48];
buffer[0] = 0x1B;
for (var i = 1; i < buffer.Length; ++i)
buffer[i] = 0;
DnsEndPoint _endPoint = new DnsEndPoint(_serverName, 123);
_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
SocketAsyncEventArgs sArgsConnect = new SocketAsyncEventArgs() { RemoteEndPoint = _endPoint };
sArgsConnect.Completed += (o, e) =>
{
if (e.SocketError == SocketError.Success)
{
SocketAsyncEventArgs sArgs = new SocketAsyncEventArgs() { RemoteEndPoint = _endPoint };
sArgs.Completed +=
new EventHandler<SocketAsyncEventArgs>(sArgs_Completed);
sArgs.SetBuffer(buffer, 0, buffer.Length);
sArgs.UserToken = buffer;
_socket.SendAsync(sArgs);
}
};
_socket.ConnectAsync(sArgsConnect);
}
void sArgs_Completed(object sender, SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
byte[] buffer = (byte[])e.Buffer;
SocketAsyncEventArgs sArgs = new SocketAsyncEventArgs();
sArgs.RemoteEndPoint = e.RemoteEndPoint;
sArgs.SetBuffer(buffer, 0, buffer.Length);
sArgs.Completed += (o, a) =>
{
if (a.SocketError == SocketError.Success)
{
byte[] timeData = a.Buffer;
ulong hTime = 0;
ulong lTime = 0;
for (var i = 40; i <= 43; ++i)
hTime = hTime << 8 | buffer[i];
for (var i = 44; i <= 47; ++i)
lTime = lTime << 8 | buffer[i];
ulong milliseconds = (hTime * 1000 + (lTime * 1000) / 0x100000000L);
TimeSpan timeSpan =
TimeSpan.FromTicks((long)milliseconds * TimeSpan.TicksPerMillisecond);
var currentTime = new DateTime(1900, 1, 1) + timeSpan;
OnTimeReceived(currentTime);
}
};
_socket.ReceiveAsync(sArgs);
}
}
}
Sử dụng :
public partial class MainPage : PhoneApplicationPage
{
private NtpClient _ntpClient;
public MainPage()
{
InitializeComponent();
_ntpClient = new NtpClient();
_ntpClient.TimeReceived += new EventHandler<NtpClient.TimeReceivedEventArgs>(_ntpClient_TimeReceived);
}
void _ntpClient_TimeReceived(object sender, NtpClient.TimeReceivedEventArgs e)
{
this.Dispatcher.BeginInvoke(() =>
{
txtCurrentTime.Text = e.CurrentTime.ToLongTimeString();
txtSystemTime.Text = DateTime.Now.ToUniversalTime().ToLongTimeString();
});
}
private void UpdateTimeButton_Click(object sender, RoutedEventArgs e)
{
_ntpClient.RequestTime();
}
}
Socket
là một IDisposable
. Bạn nên thiết kế lớp học của mình với suy nghĩ đó và cung cấp cách giải phóng ổ cắm cả khi sử dụng bình thường và bất cứ khi nào có ngoại lệ. Mã này không gây ra rò rỉ bộ nhớ
DateTime.ToLocalTime()